LogoLogo
Hub HomeDownloadsDocumentationReleases
  • Welcome
  • Introduction to HOLOPLOT
    • HOLOPLOT unique capabilities
    • HOLOPLOT technology
    • HOLOPLOT OS
      • Audio signal flow
    • Product family
  • user guides
    • HOLOPLOT system design
      • System design best practices
        • Introduction to sound system design
        • Which HOLOPLOT product is best suited to the application?
        • How do I decide on the position of my arrays?
        • What should be the size and aspect ratio of my arrays?
      • Beam design best practices
        • What are the fundamental principles of designing with beams?
        • How do I set up my coverage zones and what impact does that have on my design?
        • What are the different beam parameters and how do I apply them in my design?
        • How do I apply those beams in real world applications?
    • HOLOPLOT system deployment
      • Integration overview
      • Unboxing
      • Networking overview
      • AES67 Quick start guide
      • Advanced Network Configuration Tips
      • Power
      • Rigging
        • X1 Rigging Components
        • X1 standard rigging side plate attachment guide
        • X1 Standard rigging lifting procedures
        • X1 custom rigging
      • Venue validation
      • System operation & monitoring
      • Pairing the arrays & routing audio
      • Align and tune beams
      • Measurement and system optimization
    • Troubleshooting
  • HOLOPLOT Plan
    • Getting started
      • Recommended specifications
      • Installing HOLOPLOT Plan
      • Additional 3rd party tools
      • Navigating the interface
    • Onboarding videos
    • Importing 3D assets from SketchUp
      • Setting up the SketchUp toolkit
      • Installing the Khronos glTF Exporter for SketchUp
      • Defining zone types in SketchUp
      • Importing assets from SketchUp
    • Working with Matrix Arrays
      • Creating arrays
      • Moving arrays
    • Working with zones
      • Defining zone types
      • Drawing zones
      • Moving zones
    • Working with presets
      • Creating a preset
      • Working with preset layers
      • Working with environmental conditions
    • Working with beams
      • Creating a Parametric Beam
        • Adjusting Parametric Beam parameters
      • Creating a Virtual Source
        • Adjusting Virtual Source parameters
      • Creating a Coverage Beam
        • Assigning zones to a Coverage Beam
        • Adjusting Coverage Beam parameters
        • Optimizing a Coverage Beam
        • Working with beam variants (advanced)
      • Creating an LF Coverage Beam
        • Creating crossovers
      • Routing Beams
    • Simulation
      • Simulation controls
      • Tuning
      • Probe Mode
      • Simulating with S21 arrays
    • Saving & exporting
      • Exporting to AFMG EASE
  • HOLOPLOT Control
    • Getting started
      • Accessing HOLOPLOT Control
      • Navigating the interface
    • Configuring the system
      • Setting up system essentials
      • Managing a project
      • Pairing Modules
      • Network Settings - RAVENNA only
      • Stream Management - RAVENNA only
      • Setting up Analog mode on X2 Modules
    • Operating the system
      • Getting an overview of the active project
      • Routing streams to audio inputs
      • Switching presets and environmental conditions
      • Applying actions to the system
      • Tuning beams
      • Monitoring level meters
    • Maintaining the system
      • Monitoring device health
      • Module driver test
      • Module and Controller events
      • Module and Controllers Issues List
  • HOLOPLOT API
    • Getting started
    • Documentation
      • Arrays and modules
      • Beams and presets
      • Device health
      • Controllers
      • System operation
      • Spaces
    • Examples
      • Changing a preset
      • Adjusting the system's gain
Powered by GitBook
LogoLogo

HOLOPLOT

  • HOLOPLOT Website
  • Contact
  • Imprint
  • Privacy Policy

© 2024 HOLOPLOT GmbH. All rights reserved.

On this page

Was this helpful?

Export as PDF
  1. HOLOPLOT Plan
  2. Working with presets

Creating a preset

PreviousWorking with presetsNextWorking with preset layers

Last updated 10 months ago

Was this helpful?

To create a preset, click the Presets button in the header and click the + icon. The newly added preset will then be displayed in the Active Preset panel. The Active label will also be shown next to the preset in the Preset Panel.

Adding beams to presets

The only entities that are relevant to a preset are beams. This is why, when you create an array, this does not immediately appear in the Active Preset panel and is only shown in the Library. When a beam is assigned to an array, both the array and beam will be shown in the Active Preset panel. (Arrays are shown in the Active Preset panel in order to show which array the beam is coming from.)

Understanding beam slot limits

The number of beams that can be added to an array within a preset is limited to up to 5 Coverage Beams and 8 Parametric Beams and Virtual Sources.

The remaining slots are displayed in the floating Add Beam menu.

If all the slots in the array are full, when you add a beam it will no longer appear in the Active Preset panel, and will only be added to the Library.

Select an array to view all of the beams added in the properties panel. In the Beams List, the active label is added to all of the beams currently being used in the active preset layer. This functionality enables you to add an unlimited number of beams to an array, and select the ones you would like to play by adding them to the active preset.

Adding beams from the library to the preset

If slots are available, beams can be added from the Library to any of the preset layers you have created. The layer you are currently working in in the active preset will be marked with the Active label. To add a beam from the library, navigate to the beam and right click, then select Add to Layer. The beam will be added to the layer, and the array the beam belongs to will also be displayed if it's not already shown.

You can also add the beam to any preset layer that exists in your project using the right click functionality in the Library.

To add a beam to a preset, you must first add an array using the Create Array option in the toolbar. Next, create a beam using the the Add Beam menu.

More information on working with presets in the section.

Working with Preset Layers
Create a Preset
Adding a Beam to a Preset Layer
Adding Beams to a Preset