Zones are a key component to designing a HOLOPLOT system.
Zones are a key component to designing a HOLOPLOT system. Our custom algorithms use the zone size, position and location when creating your unique tailored beams for your venue. Learn how to create zones and properly define them in the following pages.
Zones have two different types: Audience Zones and Boundary Zones. A zone’s type defines how it interacts in the simulation and its behavior when added to a Coverage Beam for optimization. Imported Zones will retain the zone types defined in SketchUp, but you can also change a zone’s type in HOLOPLOT Plan if it is imported.
You can change the type of zone using the dropdown menu in the Properties Panel when a zone is selected. This will change the zone color in the Viewport.
The table below contains information on the different zone types and their properties.
Display color
Blue
Gray
Used in Coverage Beams
Yes
Yes
Visible in Simulation
Yes
Yes
Simulation Properties when Acoustic Shadowing Off
Acoustically transparent
Acoustically transparent
Simulation Properties when Acoustic Shadowing On
Receives shadows
Casts shadows
The Draw Polygon and Draw Rectangle
tools are available in HOLOPLOT Plan to draw zones, and are located in the toolbar. Zones default to audience zones when drawn, and the Zone type can be changed in the Properties Panel.
Select the Rectangle Tool
Click to place a point
Drag to create your rectangle
Click again to finalize the shape
Select the Draw Polygon Tool
Click to place a point
Move the mouse cursor to create a line to your next point
To close the shape, click back on the first point you drew
Plane lock: When using the Draw Polygon tool, the initial three points you draw define the plane of the shape. Subsequent points drawn will remain on the same plane.
The labels offer insight into the dimensions of lines or zones. Metric preferences can be adjusted between imperial and metric units in the Properties Panel.
To move the zone position, select the zone you wish to move. This will bring up the properties panel on the right of the viewport. Use the position and rotation fields to adjust the zone position via the arrows in the spinbox, using your mouse wheel to scroll or by inputting the desired co-ordinates.