Managing a project

This page contains essential information for effectively managing your project in HOLOPLOT Control and recommended best practices to ensure your project settings are always up to date.

The Project Library section lets you easily manage the projects available on the controller. To access this section, click Settings (located in the top right of the navigation bar). Once inside, you will see a 2-panel layout:

  • The left panel shows all projects available in the controller.

  • The right panel displays the details of the selected project.


Adding a project

Click the Add Project button in the left panel, then browse for the desired project file and confirm the upload. Please note that only one file can be uploaded at a time.

Only .holoplot files are supported, and HOLOPLOT Plan can read them.

After adding a project to the Project Library, you can proceed with activation or leave it stored in the controller for later use.

Replacing a Project

When a Project with the same ID as an existing one is added to HOLOPLOT Control, the newly added project will replace the existing one. If this new file contains settings, they will overwrite the settings stored in the old file (module pairing, network settings, audio routing, etc).

How do we detect already loaded projects? When generating a project, HOLOPOT Plan assigns a unique identifier. If the user reuploads a Project with the same unique identifier, HOLOPLOT Control will detect and prompt the user to override it.

Downloading a local copy of the project

You can download copies of any project stored in the controller. To do so, click on the three-dot menu at the top-right of each project container and click on Download Copy.

The Download Copy of the Project option is automatically selected to save a local file version on your computer, including module pairing, network settings, audio routings, and/or beam tuning values.

What information is stored in each software?

In HOLOPLOT PlanIn HOLOPLOT Control

Design (Modules & Arrays)

Network settings

Number of presets and preset layers

Module pairing

Beams and beam properties

Streams routed to audio inputs

Environmental conditions

Beam tuning values

Audio inputs

Activating a project

To activate a project, you can do it in two ways:

  1. On the left panel, click on the three-dot menu at the top-right of the project container and then click on Activate.

  2. Select the project container, and on the right panel, click the Activate button at the top right.

It is recommended to mute the system before activating a project.

The project's activation time depends on the file size.

Only one project can be active at a time.

Deleting a project

Deleting a project is always possible as long as it is inactive. To do so, click on the three-dot menu at the top-right of each project container and click on Delete Project.

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