Navigating the interface
HOLOPLOT Plan is a 3D interface for building, visualizing, simulating, and deploying HOLOPLOT Audio Systems.
Last updated
HOLOPLOT Plan is a 3D interface for building, visualizing, simulating, and deploying HOLOPLOT Audio Systems.
Last updated
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HOLOPLOT Plan is a 3D interface for building, visualizing, simulating, and deploying HOLOPLOT Audio Systems. It consists of a central, interactive 3D viewport that visualizes your virtual sound system. The viewport is surrounded by panels that contain the main elements of a project.
The HOLOPLOT Plan main window is your main workspace. From there you can access all of the major working areas in the application.
The central part of the main window is the viewport area, where you create and view your system design. Create zones and arrays in the top toolbar, and these will be added to the library. When you select an entity, controls and information appear for the selected entity in the Properties Panel on the right. Only the controls you need to modify the selected entity are visible. You can open and close the Properties Panel by clicking in the Toolbar. Above the Library is the Active Preset Panel, all the beams you choose to configure your system design will show up here.
The Toolbar at the top of the Main Window includes buttons that let you access different parts of HOLOPLOT Plan, a toggle to switch between Simulation and Configuration Mode, and launch analysis tools such as the Spectrum Window or the Presets Panel. In the center of the Toolbar is the Status Bar, which shows you the active preset and at which environmental condition it is running.
Below the Main Window is the Footer, here you view contextual shortcuts and access help documentations.
An entity is any item you place in the viewport or within the project. Zones, arrays, beams, environmental conditions, and probes are a few examples of entities. Entity types are represented by buttons in the Toolbar. Click these buttons to select specific entities to add to your viewport or project.
The toolbar consists of three sections:
Designing Tools: You can create arrays, draw zones, define environmental conditions plus more from here.
Status Bar: Here you can learn whether your preset is ready for export or not. You can also change the loaded environmental condition from here.
You can change the parameters of an entity by modifying individual attributes of it from the Properties Panel on the right.
When you select an Entity, formatting controls for it appear in the Properties Panel on the right. Only the controls you need to modify the selected entity are visible. If you don’t see the Properties Panel, click in the toolbar. (Click the button again to hide the panel.)
You can view the relationships of an entity from the Properties Panel. Clicking on the [->] button will take you to that entity.
The 3D Viewport is where your system design and its arrays, zones, beams, venue, and simulation results are visualized.
You can navigate your viewport in the 3D Viewport using a 3-button mouse or trackpad with these controls:
Orbit | Pan | Zoom | |
---|---|---|---|
Description | Change the perspective so you can see an object in your model from different angles | Scan the width and height of your model | View items in a scene close up or from further back |
3 Button Mouse | Left mouse button (LMB) click + drag | Right mouse button (RMB) click + drag | Scroll wheel |
Trackpad | Single finger click + drag | Two fingers click + drag | Two fingers swipe up/down |
You may have to select objects for a couple of reasons: configuration or identification. Selecting an object in the Arrays Panel or Zones Panel will highlight the selected object in the 3D Viewport, and selecting an object in the 3D Viewport will highlight the selected object in its respective panel.
Use these controls on the name of an object or multiple objects in the Arrays Panel or Zones Panel. The corresponding object(s) will be highlighted in the 3D Viewport.
Single Object | Multi-Select | De-Select | |
---|---|---|---|
3 Button Mouse | LMB click | Shift + LMB click | ⌘/ctrl + LMB click |
Trackpad | Single finger click | Shift + single finger click | ⌘/ctrl + single finger click |
3D Viewport selection
Use these controls on an object in the 3D Viewport and you will see the corresponding object(s) highlighted in the Arrays Panel or Zones Panel.
Single Object | Multi-Select | De-Select | |
---|---|---|---|
3 Button Mouse | LMB click | Shift + LMB click | ⌘/ctrl + LMB click |
Trackpad | Single finger click | Shift + single finger click | ⌘/ctrl + single finger click |
Efficiently navigating your project in the HOLOPLOT Plan viewport can be done using the Camera tab in the toolbar. The camera views offer quick access to various perspectives, helping you focus on specific parts of your design with ease.
Using Camera Views
Top, Bottom, Front, Back, Left, Right Views From the Camera tab in the toolbar, you can switch between preset views such as top, bottom, front, back, left, and right. Each option will adjust the camera to the relevant view, allowing you to focus on that aspect of your project.
Reset Camera
If your camera gets out of position, you can easily return it to the default state by selecting the Reset Camera
option. This is useful for reorienting yourself when navigating complex designs.
Go to Selection
If you’ve selected an entity with your mouse and want to focus the camera on it, use the Go to Selection
option. This will immediately adjust the camera to center the selected entity in the viewport, making it easier to work on specific parts of your project.
The Configure Mode is the main workspace for designing and deploying HOLOPLOT Audio Systems. The layout consists of a central 3D Viewport surrounded by three main panels with configuration tools.
The Active Presets Panel on the left
The Library Panel on the Bottom left
The Properties Panel on the right
You define your system design in this panel. This is done by adding beams to active layers.
The Preset Panel is where you create, access and manage your presets. Selecting a preset will activate it.
You can access all the created entities of a project from the Library Panel. You can filter or search through the Library as well.
When you select any entity on the viewport or the lists, formatting controls for it appear in the Properties Panel on the right. Only the controls you need to modify the selected entity are visible. If you don’t see a sidebar, click on the Toolbar. (Click the button again to hide the Properties Panel.)
When you select any entity on the viewport or the lists, contextual actions for it will show up on the left.
You can configure the rendering settings for your scene by choosing from the three dropdown selectors that are displayed at the top left corner of the 3D Viewport.
Parameter | Type | Effect |
---|---|---|
AcousticShadowing | dropdown | Enables or disables shadowing in the Simulation Engine. |
Bandwidth | dropdown | Selects the rendering mode to be either for |
Frequency | dropdown | Selects from the center frequencies of 1/12 Octave band frequency resolution |
Interference | dropdown | Enables or disables interference in the simulation. |
Environmental condition | dropdown | Selects the environmental condition to be rendered in the simulation. |
Analysis Tools: You can launch the Optimization Table , Spectrum Window and the Tuning Table from here.
The Spectrum Window allows you to see simulated SPL and the frequency response. This can be done by placing Acoustic Probes at any selected point in the audience area.
You can access and manage all the beam optimizations from here. Optimization Jobs window can be accessed from the Toolbar by clicking on.
The Tuning Window can be accessed from the toolbar and enables tuning controls.