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  1. HOLOPLOT Plan
  2. Working with beams
  3. Creating a Virtual Source

Adjusting Virtual Source parameters

You can adjust the following parameters from the left side of the Properties Panel:

Parameter
Type of Interaction
Function

Type

dropdown

Defines the beam or Virtual Source type. Here, choose either V.Source - Back or V.Source - Front.

Audio Channel

dropdown

Selects the corresponding audio channel from your Dante Controller that you would like to route a virtual source. If desired, the same audio channel can be routed to multiple beams at the same time.

Performance Target

slider

Adjusts the trade-off between sound level output and dispersion uniformity.

You can adjust the directivity parameters from the right side of the Properties Panel. Use the Position selector to change the method to calculate the Virtual Source's origin point:

Parameter
Type of Interaction
Function

Global

field

Cartesian X,Y,Z coordinates based on the Scene’s origin point

Local

field

Cartesian X,Y,Z coordinates based on the array’s origin point (center of plane along the grill side)

Angles

field

Steering Angles - horizontal (H) and vertical (V) angles to create a vector based on the array’s origin point Focal Distance - a radial distance from the array’s origin point along the Steering Angles vector

A Virtual Source’s location is fixed to the global cartesian coordinate. When you move an array after positioning a Virtual Source, the origin point of the Virtual Source stays locked in place relative to the array.

Beneath the adjustable parameters, you will see details of the array and preset layers the beam is used in.

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Last updated 10 months ago

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